Passage to Dawn

Passage to Dawn is the fourth book in the Legacy of the Drow series and the tenth book in the Legend of Drizzt series.

Passage to Dawn

Revenge and Resurrection in a Frozen Wasteland! Drizzt and Catti-brie have been away from Mithral Hall for six long years, but the pain of a lost companion still weighs heavily on their strong shoulders. Chasing pirates aboard Captain Deudermont's Sea Sprite is enough to draw their attention away from their grief. Then a mysterious castaway on an uncharted island sends them back to the very source of their pain, and into the clutches of a demon with vengeance on his mind. From the Paperback edition.

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Passage to Dawn
Language: en
Pages: 384
Authors: R.A. Salvatore
Categories: Fiction
Type: BOOK - Published: 2009-06-23 - Publisher: Wizards of the Coast

Revenge and Resurrection in a Frozen Wasteland! Drizzt and Catti-brie have been away from Mithral Hall for six long years, but the pain of a lost companion still weighs heavily on their strong shoulders. Chasing pirates aboard Captain Deudermont's Sea Sprite is enough to draw their attention away from their
Passage to Dawn
Language: en
Pages:
Authors: R. A. Salvatore
Categories: Fiction
Type: BOOK - Published: - Publisher:

Books about Passage to Dawn
Passage to Dawn
Language: en
Pages: 338
Authors: R. A. Salvatore
Categories: Elves
Type: BOOK - Published: 2007 - Publisher:

Books about Passage to Dawn
Finn Fancy Necromancy
Language: en
Pages: 368
Authors: Randy Henderson
Categories: Fiction
Type: BOOK - Published: 2015-02-10 - Publisher: Macmillan

Writers of the Future grand prize winner Randy Henderson presents a dark and quirky debut in Finn Fancy Necromancy, his tale of the magical and dangerous Arcane world that exists alongside our own. Finn Gramaraye was framed for the crime of dark necromancy at the age of fifteen, when the
The Role-Playing Society
Language: en
Pages: 320
Authors: Andrew Byers, Francesco Crocco
Categories: Games & Activities
Type: BOOK - Published: 2016-03-01 - Publisher: McFarland

Since the release of Dungeons & Dragons in 1974, role-playing games (RPGs) have spawned a vibrant industry and subculture whose characteristics and player experiences have been well explored. Yet little attention has been devoted to the ways RPGs have shaped society at large over the last four decades. Role-playing games