Shared Encounters

Shared encounters” take various forms and embrace various technologies. In “Smart Mobs” Rheingold (2002) presents some provocative thoughts on the ways in which a simple technology – the mobile phone – can impact on a wide range of ...

Shared Encounters

Every day we share encounters with others as we inhabit the space around us. In offering insights and knowledge on this increasingly important topic, this book introduces a range of empirical and theoretical approaches to the study of shared encounters. It highlights the multifaceted nature of collective experience and provides a deeper understanding of the nature and value of shared encounters in everyday life. Divided into four sections, each section comprises a set of chapters on a different topic and is introduced by a key author in the field who provides an overview of the content. The book itself is introduced by Paul Dourish, who sets the theme of shared encounters in the context of technological and social change over the last fifteen years. The four sections that follow consider the characteristics of shared encounters and describe how they can be supported in different settings: the first section, introduced by Barry Brown, looks at shared experiences. George Roussos, in the second section, presents playful encounters. Malcolm McCulloch introduces the section on spatial settings and – last but not least – Elizabeth Churchill previews the topic of social glue. The individual chapters that accompany each part offer particular perspectives on the main topic and provide detailed insights from the author’s own research background. A valuable reference for anyone designing ubiquitous media, mobile social software and LBS applications, this volume will also be useful to researchers, students and practitioners in fields ranging from computer science to urban studies.

More Books:

Shared Encounters
Language: en
Pages: 311
Authors: Katharine S. Willis, George Roussos, Konstantinos Chorianopoulos, Mirjam Struppek
Categories: Computers
Type: BOOK - Published: 2009-11-28 - Publisher: Springer Science & Business Media

Every day we share encounters with others as we inhabit the space around us. In offering insights and knowledge on this increasingly important topic, this book introduces a range of empirical and theoretical approaches to the study of shared encounters. It highlights the multifaceted nature of collective experience and provides
Spiritual Encounters with Unusual Light Phenomena
Language: en
Pages: 224
Authors: Mark Fox
Categories: Religion
Type: BOOK - Published: 2013-06-15 - Publisher: University of Wales Press

This book is a study of unusual light phenomena, based on almost 400 unpublished accounts of modern-day encounters with strange lights collected over a period of thirty years, held at the University of Wales, Lampeter. It is an original and perennially topical book that goes beyond existing studies of unusual
MEDIACITY. Situations, Practices and Encounters
Language: en
Pages: 439
Authors: Frank Eckardt
Categories: Social Science
Type: BOOK - Published: 2008-01-01 - Publisher: Frank & Timme GmbH

“MEDIACITY: Situations, Practices and Encounters” investigates how the social settings and spaces of the city are created, experienced and practiced through the use and presence of new media. It takes the position that new media enables different settings, practices and behaviours to occur in urban space. Contributions from academics, practitioners
Playable Cities
Language: en
Pages: 253
Authors: Anton Nijholt
Categories: Technology & Engineering
Type: BOOK - Published: 2016-10-14 - Publisher: Springer

This book addresses the topic of playable cities, which use the ‘smartness’ of digital cities to offer their citizens playful events and activities. The contributions presented here examine various aspects of playable cities, including developments in pervasive and urban games, the use of urban data to design games and playful
Interactivity, Game Creation, Design, Learning, and Innovation
Language: en
Pages: 790
Authors: Anthony Brooks, Eva Irene Brooks
Categories: Computers
Type: BOOK - Published: 2020-07-27 - Publisher: Springer Nature

This book constitutes the refereed post-conference proceedings of two conferences: The 8th EAI International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2019), and the 4th EAI International Conference on Design, Learning, and Innovation (DLI 2019). Both conferences were hosed in Aalborg, Denmark, and took place November 6-8, 2019. The